ANIMDEF
DefinitionNumber,AnimationTarget,@Label[,Loop]
ANIMDEF DefinitionNumber,AnimationTarget,LabelString[,Loop]
Animation definition (specified with DATA command)
ANIMDEF
DefinitionNumber,AnimationTarget,Time1,Item1[,Item2][,Time2,Item1[,Item2]]...[,Loop]
Animation definition (specify as direct arguments)
CONTROLLER
ControllerID OUT ControllerType,MainColor,SubColor
CONTROLLER ControllerID OUT ControllerType,LeftMainColor,LeftSubColor,RightMainColor,RightSubColor
Check controller connection status and type
DTREAD
OUT Y,M,D[,W]
DTREAD DateString OUT Y,M,D[,W]
Convert date string to number
GBOX
StartPointX,StartPointY,EndPointX,EndPointY[,ColorCode[,DrawingMethod]]
Draw a rectangle on the graphic page
GCIRCLE
CenterPointX,CenterPointY,Radius,StartAngle,EndAngle,Flag[,ColorCode [,DrawingMethod]]
Draw an arc on the graphic page
GFILL
StartPointX,StartPointY,EndPointX,EndPointY[,ColorCode[,DrawingMethod]]
Draw a rectangle on the graphic page and fill it
GLINE
StartPointX,StartPointY,EndPointX,EndPointY[,ColorCode[,DrawingMethod]]
Draw a straight line on the graphic page
GPUTCHR
X,Y,"String"[,FontType[,ColorCode[,DrawingMethod]]]
GPUTCHR X,Y,"String",FontType,ScaleX,ScaleY,ColorCode[,DrawingMethod]
Draw characters on the graphic page
GPUTCHRP
X,Y,"String"[,FontType[,ColorCode[,DrawingMethod]]]
GPUTCHRP X,Y,"String",FontType,ScaleX,ScaleY,ColorCode[,DrawingMethod[,CharacterSpacing]]
Draw proportional characters on graphic pages
GTRI
X1,Y1,X2,Y2,X3,Y3[,ColorCode[,DrawingMethod]]
Draw a triangle on the graphic page and fill it
LOADG
"[FileType:]FileName",GraphicPage[,OX,OY]
LOADG "[FileType:]FileName",GraphicPage[,OX,OY] OUT Width,Height
Load Image Files
RGBF
ColorCode OUT R,G,B
RGBF ColorCode OUT A,R,G,B
Get RGB components from color code (floating point version)
SAVEG
"[FileType:]FileName",GraphicPage[,StartPointX,StartPointY,Width,Height]
Save Graphic Page Contents to File
SAVEG
"JPG:FileName",GraphicPage[,StartPointX,StartPointY,Width,Height] [,CompressionAmount]
Save the Contents of a Graphic Page to a File in High Compression Format
SPANIM
SpriteNumber,AnimationTarget,Time1,Item1[,Item2][,Time2,Item1[,Item2]]...[,Loop]
Set animation for sprites (specify as direct argument)
SPCOL
SpriteNumber,StartPointX,StartPointY,Width,Height[,ScaleSupport]
SPCOL SpriteNumber,StartPointX,StartPointY,Width,Height,[ScaleSupport],Mask
Set sprite collision detection attribute (with range specification)
SPCOL
SpriteNumber OUT StartPointX,StartPointY,Width,Height[,ScaleSupport[,Mask]]
Get sprite collision detection attributes (all)
SPDEF
DefinitionNumber,U,V[,W,H[,OriginX,OriginY]][,Attribute]
Create a character definition template for sprites
SPDEF
DefinitionNumber OUT U,V[,W,H[,HX,HY]][,A]
Get attribute on character definition template of sprite
SPDEF
DefinitionNumber,SourceDefinitionNumber,[U],[V],[W],[H],[OriginX],[OriginY],[Attribute]
Copy the sprite character definition template
SPHITINFO
OUT TM,X1,Y1,VX1,VY1,X2,Y2,VX2,VY2
Get the detailed information of collision detection results (collision time, coordinates and velocity)
SPHITRC
(StartPointX,StartPointY,Width,Height[,[Mask],MovementAmountX,MovementAmountY])
Return collision detection result of moving rectangle and all sprites
SPHITRC
(SpriteNumber,StartPointX,StartPointY,Width,Height[,[Mask],MovementAmountX,MovementAmountY])
Return collision detection result of specified sprite and rectangle
SPHITRC
(StartID,EndID,StartPointX,StartPointY,Width,Height[,[Mask],MovementAmountX,MovementAmountY])
Return the result of collision detection between a sprite in the specified range and a rectangle
SPSET
SpriteNumber,U,V,W,H[,Attribute[,DisplayFlag]]
Create sprite (specify image attribute etc. directly)
SPSET
(U,V,W,H,Attribute[,DisplayFlag])
Search for an available number, create a sprite, and return the number
SPSET
(StartNumber,EndNumber,DefinitionNumber[,DisplayFlag])
Search for an available number, create a sprite, and return the number
SPSET
(StartNumber,EndNumber,U,V,W,H,Attribute[,DisplayFlag])
Search for an available number, create a sprite, and return the number
SUBST$
(String,StartPosition,ReplacementString)
SUBST$(String,StartPosition,NumberOfCharacters,ReplacementString)
Create a new string by replacing part of the string
TANIM
ScreenID,AnimationTarget,Time1,Item1[,Item2][,Time2,Item1[,Item2]]...[,Loop]
Set animation on the text screen (directly specified as an argument)
TCCAR
ControllerID OUT RecognitionFlag[,Accelerator,WheelInput[,WheelAngle,LeftLever,RightLever,Cord,SideLever,LeftGimmick,RightGimmick]
Get recognition information of Toy-Con Car
TCFISHING
ControllerID OUT RecognitionFlag[,FishingRodYaw,FishingRodPitch,ReelSpeed,FishingRodYawAngle,FishingRodPitchAngle]
Get recognition information for Toy-Con Fishing Rod
TFILL
ScreenID,StartPointX,StartPointY,EndPointX,EndPointY,CharacterCode[,DisplayAttribute]
TFILL ScreenID,StartPointX,StartPointY,EndPointX,EndPointY,String [,DisplayAttribute]
Fill the specified area of the text screen with the specified character/string
TPUT
ScreenID,X,Y,CharacterCode[,DisplayAttribute]
TPUT ScreenID,X,Y,String[,DisplayAttribute]
Write a character at the specified coordinates on the text screen
TSCREEN
ScreenID,FontType,CharacterSize[,Width,Height]
TSCREEN ScreenID,FontType,Width,Height
Set text screen size and font used for display
VAR
ArrayVariableName[[NumberOfElements[,NumberOfElements...]]]=[Value1,Value2,...]
DIM ArrayVariableName[[NumberOfElements[,NumberOfElements...]]]=[Value1,Value2,...]
Create an array, set the value of the element in advance and set it to the variable
VIBRATE
ControllerID [,LeftRightDesignation],LowBandFrequency,LowBandAmplitude,HighBandFrequency,HighBandAmplitude
Specify the frequency and amplitude to vibrate the controller
WAVSET
InstrumentNumber,Attack,Decay,Sustain,Release,DefinitionString[,ReferencePitch]
Set the instrument sound waveform
WAVSETA
InstrumentNumber,Attack,Decay,Sustain,Release,Array[,ReferencePitch][,WaveStart][,WaveEnd]
Set the instrument sound waveform
WAVSETA
InstrumentNumber,Attack,Decay,Sustain,Release,Array,ReferencePitch,LoopStart,LoopEnd,SampleFrequency[,Offset][,BEEPLoopFlag]
Set the instrument sound waveform
XCTRLSTYLE
MaxNumberOfConnections,OperationStyle[,MotionSensorUseFlag,IRSensorUseFlag[,ConnectionDialogFlag]]
Set the maximum number of controllers connections, operation style, and functions
XCTRLSTYLE
MaxNumberOfConnections,100,Toy-ConTypeLeft1,Toy-ConTypeRight1[,ConnectionDialogFlag ]
XCTRLSTYLE MaxNumberOfConnections,100,Toy-ConTypeLeft1,Toy-ConTypeRight1,Toy-ConTypeLeft2,Toy-ConTypeRight2[,ConnectionDialogFlag ]
Configure Toy-Con connection settings