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SPROT
- Rotate the sprite
SPROT SpriteNumber,Angle
- Get sprite rotation angle
SPROT(SpriteNumber)
1. Rotate the sprite
SPROT SpriteNumber,Angle
・Error when used before SPSET.
Argument
SpriteNumber
Target sprite number: 0 to 4095
Angle
Rotation angle: 0 to 360 (clockwise)
・Depending on the hardware specifications, the reference image may be shifted by 1 pixel depending on the angle.
Example
SPROT 23,45
2. Get sprite rotation angle
SPROT(SpriteNumber)
・Error when used before SPSET.
Argument
SpriteNumber
Target sprite number: 0 to 4095
Return Value
DR
Sprite angle
Example
DR=SPROT(23)
About this site
Our site is an unofficial manual site of programming software "SmileBASIC" for NintendoSwitch™.
I acquire the content of the site from the
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of the
SmileBoom Co.Ltd.
that is the development and sales cause of the software in real time (a minimum period of 24 hours update) and display it.
For automatic update, contents may become improper.
Please confirm the correct content in an official site.
June 3, 2020
by mim
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