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SmileBASIC4 Replica Reference
SPROT
1. Rotate the sprite

SPROT SpriteNumber,Angle

・Error when used before SPSET.

Argument

SpriteNumber

Target sprite number: 0 to 4095

Angle

Rotation angle: 0 to 360 (clockwise)

・Depending on the hardware specifications, the reference image may be shifted by 1 pixel depending on the angle.

Example

SPROT 23,45
2. Get sprite rotation angle

SPROT(SpriteNumber)

・Error when used before SPSET.

Argument

SpriteNumber

Target sprite number: 0 to 4095

Return Value

DR

Sprite angle

Example

DR=SPROT(23)
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Our site is an unofficial manual site of programming software "SmileBASIC" for NintendoSwitch™.
I acquire the content of the site from the official reference site of the SmileBoom Co.Ltd. that is the development and sales cause of the software in real time (a minimum period of 24 hours update) and display it. For automatic update, contents may become improper.
Please confirm the correct content in an official site.

June 3, 2020
by mim
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