・Error when used before SPSET.
Target sprite number: 0 to 4095
b00 | XY Coordinates | 1 | #CHKXY |
b01 | Z Coordinate | 2 | #CHKZ |
b02 | Rotation | 4 | #CHKR |
b03 | XY Magnification | 8 | #CHKS |
b04 | Display Color | 16 | #CHKC |
b05 | Variable | 32 | #CHKV |
b06 | UV Coordinates | 64 | #CHKUV |
b07 | Definition Number | 128 | #CHKI |
Target assignment for each bit (when all are 0, animation is stopped)
ST=SPCHK(5) '|b00|#CHKXY| '|b01|#CHKZ| '|b02|#CHKR| '|b03|#CHKS| '|b04|#CHKC| '|b05|#CHKV| '|b06|#CHKUV| '|b07|#CHKI|