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BEEP
- Play simple warning and sound effects
BEEP [SoundEffectNumber[,[Pitch][,[Volume][,[Panpot]]]]]
- Play simple warning and sound effects
BEEP([SoundEffectNumber[,[Pitch][,[Volume][,[Panpot]]]]])
1. Play simple warning and sound effects
BEEP [SoundEffectNumber[,[Pitch][,[Volume][,[Panpot]]]]]
Arguments
SoundEffectNumber
Sound type
Sound Effect Number | Description |
---|
0 to 156 | Preset Sounds |
224 to 255 | User Waveforms |
256 to 383 | BGM Sound Source |
・0, if not specified.
Pitch
Pitch value: -32768 to 32767 (semitones by 100)
・0, if not specified.
Volume
Playback volume: 0 to 127
・64 is the default.
Panpot
Panpot: 0 (left) to 64 (center) to 127 (right)
・64 is the default.
Example
BEEP 3
2. Play simple warning and sound effects
BEEP([SoundEffectNumber[,[Pitch][,[Volume][,[Panpot]]]]])
Arguments
SoundEffectNumber
Sound type
Sound Effect Number | Description |
---|
0 to 156 | Preset Sounds |
224 to 255 | User Waveforms |
256 to 383 | BGM Sound Source |
・0, if not specified.
Pitch
Pitch value: -32768 to 32767 (semitones by 100)
・0, if not specified.
Volume
Playback volume: 0 to 127
・64 is the default.
Panpot
Panpot: 0 (left) to 64 (center) to 127 (right)
・64 is the default.
Return Value
Handle
Handle to operate stop/volume/pitch/panpot after pronunciation: 0 to 15
Example
H=BEEP(152)
About this site
Our site is an unofficial manual site of programming software "SmileBASIC" for NintendoSwitch™.
I acquire the content of the site from the
official reference site
of the
SmileBoom Co.Ltd.
that is the development and sales cause of the software in real time (a minimum period of 24 hours update) and display it.
For automatic update, contents may become improper.
Please confirm the correct content in an official site.
June 3, 2020
by mim
OK
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