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SPVAR
- Set sprite variables
SPVAR SpriteNumber,VariableKey,Value
- Read sprite variables
SPVAR(SpriteNumber,VariableKey)
- Delete sprite variables
SPVAR SpriteNumber[,VariableKey]
1. Set sprite variables
SPVAR SpriteNumber,VariableKey,Value
・All sprites have special variables called sprite variables.
・Sprite variables are cleared when program execution starts or when SPSET or SPCLR is called.
Arguments
SpriteNumber
Target sprite number: 0 to 4095
VariableKey
The name of the sprite variable
・A string or Int can be given as a name.
Value
Value to be registered in internal variable
・Numerical values or strings can be registered.
Example
SPVAR 0,7,1
SPVAR 0,"NAME","VALUE"
2. Read sprite variables
SPVAR(SpriteNumber,VariableKey)
Arguments
SpriteNumber
Target sprite number: 0 to 4095
VariableKey
The name of the sprite variable: string or Int can be named.
Return Value
Value registered with SPVAR
If no value is registered with SPVAR, the Int 0 is returned.
Example
V=SPVAR(54,0)
3. Delete sprite variables
SPVAR SpriteNumber[,VariableKey]
Arguments
SpriteNumber
Target sprite number: 0 to 4095
VariableKey
The name of the sprite variable to delete
・A string or Int can be given as a name.
・If not specified, all sprite variables of the specified sprite are deleted.
Example
SPVAR 0,7
SPVAR 0,"NAME"
About this site
Our site is an unofficial manual site of programming software "SmileBASIC" for NintendoSwitch™.
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June 3, 2020
by mim
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