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MOUSE
- Return mouse coordinate information
MOUSE [CoordinateSystemConversionFlag] OUT X,Y [,Wheel]
- Set mouse coordinates
MOUSE X,Y[,CoordinateSystemConversionFlag]
1. Return mouse coordinate information
MOUSE [CoordinateSystemConversionFlag] OUT X,Y [,Wheel]
Arguments
CoordinateSystemConversionFlag
If 0 is specified, mouse coordinates are converted to the coordinates of the BASIC display on which they are displayed.
If 1 is specified, the mouse coordinates of the entire LCD display are acquired regardless of the BASIC display.
Return Value
X,Y
Current mouse coordinates
Wheel
Current wheel value
2. Set mouse coordinates
MOUSE X,Y[,CoordinateSystemConversionFlag]
Arguments
X,Y
Mouse coordinates to set
CoordinateSystemConversionFlag
If 0 is specified, X and Y are handled as BASIC display coordinates.
If 1 is specified, X and Y are handled as coordinates on the entire LCD display.
・0, if not specified.
About this site
Our site is an unofficial manual site of programming software "SmileBASIC" for NintendoSwitch™.
I acquire the content of the site from the
official reference site
of the
SmileBoom Co.Ltd.
that is the development and sales cause of the software in real time (a minimum period of 24 hours update) and display it.
For automatic update, contents may become improper.
Please confirm the correct content in an official site.
June 3, 2020
by mim
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