[↑]
SPFUNC
- Assign callback processing for each sprite
SPFUNC SpriteNumber, "@Label"
SPFUNC SpriteNumber,"UserDefinedCommandName"
- Clear callback processing assigned to sprite
SPFUNC SpriteNumber
1. Assign callback processing for each sprite
SPFUNC SpriteNumber, "@Label"
SPFUNC SpriteNumber,"UserDefinedCommandName"
・Commands for advanced users who need callback processing.
・You can specify either the label you want to jump with GOSUB or the name of the DEF command you want to execute.
・Callback processing of all sprites is executed at once by CALL SPRITE.
・At the callback destination, the number can be acquired with the CALLIDX () function.
Arguments
SpriteNumber
Target sprite number: 0 to 4095
@Label
Label of the processing destination to be called
UserDefinedCommandName
The name of the user-defined command to be called
Example
SPFUNC 0,"@PROG"
SPFUNC 1,"USERDEF"
2. Clear callback processing assigned to sprite
SPFUNC SpriteNumber
Argument
SpriteNumber
Sprite number to clear: 0 to 4095
Example
SPFUNC 0
About this site
Our site is an unofficial manual site of programming software "SmileBASIC" for NintendoSwitch™.
I acquire the content of the site from the
official reference site
of the
SmileBoom Co.Ltd.
that is the development and sales cause of the software in real time (a minimum period of 24 hours update) and display it.
For automatic update, contents may become improper.
Please confirm the correct content in an official site.
June 3, 2020
by mim
OK
|